This study path introduces learners to Traditional Knowledge Labels and how to explore copyright, access, and use issues related to developing tools for Indigenous communities and cultural objects.
This study path is based on the Mukurtu case study and two articles, and presents problematic aspects of access for cultural heritage materials that can be perpetuated by systems of automatic data access and harvesting.
This case study discusses a project that deals directly with building long-term sustainability into digital projects, with particular attention to the socio-cultural challenges of the project.
This case study provides a concrete example of the type of gaps that can occur in standard cataloging practices and its impact on information seeking and working with data.
For over twenty years, Values in Design (VID) has been developed as both a theory and a method. VID research has analyzed a diverse set of technologies including human-computer interaction, robotics, mobile technologies, and web technology, and an equally diverse set of values such as privacy, trust, security, safety, community, freedom from bias, autonomy, freedom
In November of 2015, the Museum of Contemporary Art Chicago (MCA) launched a website with a rare accessibility feature. The website team had committed to making all of the images on the site accessible to the widest possible audience—particularly visitors with vision impairment—through visual description. To do so, the MCA worked with Sina Bahram and
In this study path, learners will create a budget proposal for a digital community project using Mukurtu. Learners will consider what resources are needed to ensure ethical collaboration and partnerships.
Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk
Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces
Advocacy by Design (AbD) is a design framework for critical engagement centered on advocacy. AbD advocates for transparency, openness, polyvocalism, stewardship, and how to achieve these goals. In order to best fulfill these goals, the presentation suggests that libraries take part in collaborative projects. For more information on collaborative projects and the importance of collaboration