Indigenous Knowledge Systems and Mukurtu CMS / Kim Christen
This case study focuses on software development in collaboration with Indigenous communities in the U.S. and Australia, outlining the experience of Mukurtu system designers. Mukurtu is a digital content management system (CMS) originally developed in collaboration with Warumungu Aboriginal community members and built upon Warumungu knowledge systems.
Read MoreUnderstanding Rights, Ownership, and Stewardship / Kim Christen
This study path introduces learners to Traditional Knowledge Labels and how to explore copyright, access, and use issues related to developing tools for Indigenous communities and cultural objects.
Read MoreA Culturally Sensitive API? / Sonoe Nakasone
This study path is based on the Mukurtu case study and two articles, and presents problematic aspects of access for cultural heritage materials that can be perpetuated by systems of automatic data access and harvesting.
Read MoreThe Socio-Technical Sustainability Roadmap Project / Alison Langmead
This case study discusses a project that deals directly with building long-term sustainability into digital projects, with particular attention to the socio-cultural challenges of the project. This was the foundational principle built into the subsequent web-based resource eventually named the Socio-Technical Sustainability Roadmap (STSR).
Read MoreMinding and Mending the Gaps: A Case Study in Linked Open Data / Karen Li-Lun Hwang
This case study provides a concrete example of the gaps that can occur in standard cataloging practices and their impact on information seeking. It explores an instance of using Linked Open Data (LOD) technologies to address representation gaps, uncovering both opportunities and risks when such interlinking relies on standard vocabularies, which typically represent only mainstream…
Read MoreValues in Design
For over twenty years, Values in Design (VID) has been developed as both a theory and a method. VID research has analyzed a diverse set of technologies including human-computer interaction, robotics, mobile technologies, and web technology, and an equally diverse set of values such as privacy, trust, security, safety, community, freedom from bias, autonomy, freedom…
Read MoreUsing Coyote to Describe the World / Sina Bahram, Susan Chun, and Anna Chiaretta Lavatelli
In November of 2015, the Museum of Contemporary Art Chicago (MCA) launched a website with a rare accessibility feature. The website team had committed to making all of the images on the site accessible to the widest possible audience—particularly visitors with vision impairment—through visual description. To do so, the MCA worked with Sina Bahram and…
Read MoreBudgeting for Collaborative Digital Curation / Julia Gray
In this study path, learners will create a budget proposal for a digital community project using Mukurtu. Learners will consider what resources are needed to ensure ethical collaboration and partnerships.
Read MoreSkins 1.0: A Curriculum for Designing Games with First Nations Youth
Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk…
Read MoreGames as Enduring Presence / Elizabeth LaPensée
Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces…
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