Democratizing the Digital Collection: New Players and New Pedagogies in Three-Dimensional Cultural Heritage

“Three-dimensional modeling and printing of museum artifacts have a growing role in public engagement and teaching—introducing new cultural heritage stakeholders and potentially allowing more democratic access to museum collections. This destabilizes traditional relationships between museums, collections, researchers, teachers and students, while offering dynamic new ways of experiencing objects of the past. Museum events and partnerships

‘Chuck a Copyright on it’: Dilemmas of Digital Return and the Possibilities for Traditional Knowledge Licenses and Labels / Jane Anderson and Kimberly Christen

An in-depth look at the history and considerations behind the development of the Traditional Knowledge labels, which pairs well with an investigation in to the TK Labels themselves. “This article focuses on the creation of an innovate network of licenses and labels delivered through an accessible, educational, and informative digital platform aimed specifically at the

See No Evil / Miriam Posner

Software helps companies coordinate the supply chains that sustain global capitalism. How does the code work—and what does it conceal? Posner’s article is both brilliant and approachable, investigating the ramifications of the modular design of supply-chain software: the modular design of both the code and the supply chain make it impossible to fully know what

Archaeology of a Digitization / Bonnie Mak

This study proposes an archaeology as a means of exploring the practices by which digitally encoded resources are generated, circulated, and received. The discussion grapples with the ambiguous relationship between digitizations and their exemplars in the well-known database, Early English Books Online (EEBO), and suggests ways in which digitizations might be analyzed as witnesses of

Skins 1.0: A Curriculum for Designing Games with First Nations Youth

Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk

Games as Enduring Presence

Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces