In this case study, Gil gives a short description of the design philosophies behind Ed, a system for producing online digital editions. These design philosophies focus on the concept of minimal computing, which includes a holistic analysis of overall system costs in creating and, as importantly, maintaining online resources. The minimal computing approach analyzes these overall costs in the context of historical and current global inequalities in access to resources, including technologies, and suggests a way forward that increases local control while decreasing long-term maintenance costs.
This case study looks at an important benchmark in the development of Mapping Violence, a digital project interested in histories and records of state-sanctioned racial violence on the Mexico/Texas border in the early twentieth century. Specifically, it focuses on work completed in the summer of 2016 with a team of undergraduates at Brown University, documenting some of the collaborative, iterative, pedagogical, and ethical dimensions of the project’s ideas of data, interface, and audience.
This case study focused on the community software development and the collaboration with Warumungu Aboriginal community members in developing a Content Management System (CMS) built upon Warumungu knowledge systems.
This case study discusses a project that deals directly with building long-term sustainability into digital projects, with particular attention to the socio-cultural challenges of the project.
This case study provides a concrete example of the type of gaps that can occur in standard cataloging practices and its impact on information seeking and working with data.
This case study describes the development of a digital collection focused on a federal detention facility for Native Americans, and the various challenges and stakeholders involved in the development of the project.
This case study discusses the key decisions in adopting standards and technologies for a digitization project, in dialogue with ongoing scholarship around minimal computing and minimal editions, with specific focus on choices that affect long-term preservation and access.
This case study discusses a Participatory Design pilot project at Montana State University: User Experience with Underrepresented Populations (UXUP), in which Native American students and a librarian co-created a new community outreach tool.
This case study describes a project undertaken at the University of Minnesota Libraries to digitize materials related to African American materials across the Universities holdings, and to highlight materials that are otherwise undiscoverable in existing archival collections.
This case study will analyze the status of marked and unmarked binaries related to social identities in LCSH.