Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.
Skins 1.0: A Curriculum for Designing Games with First Nations Youth
1341761 BMH7TH3U items 1 chicago-author-date default asc
Lameman, Beth Aileen, Jason E. Lewis, and Skawennati Fragnito. 2010. “Skins 1.0: A Curriculum for Designing Games with First Nations Youth.” In Proceedings of the International Academic Conference on the Future of Game Design and Technology, 105–12. Futureplay ’10. New York, NY, USA: ACM. https://doi.org/10.1145/1920778.1920793.