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Missed Connections: What Search Engines Say About Women / Safiya Umoja Noble

Noble writes evocatively about the effect of search algorithm biases on users — in this case, young black girls who will find that Google searches for “black girls” do not lead to books about black girls or communities in which young black girls might connect, but instead pornography as the top results. Noble investigates how…

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The Prelinger Library

The Prelinger Library is a public library in San Francisco, CA. The library is primarily a collection of 19th and 20th century historical ephemera, periodicals, maps, and books, most published in the United States. Much of the collection is image-rich, and in the public domain. The library uses a geospatial taxonomy that “classifies subjects spatially and…

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Games as Enduring Presence / Elizabeth LaPensée

Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces…

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Dos and Don’ts on Designing for Accessibility / Karwai Pun

The dos and don’ts of designing for accessibility are general guidelines, best design practices for making services accessible in government. Currently, there are six different posters in the series that cater to users from these areas: low vision, D/deaf and hard of hearing, dyslexia, motor disabilities, users on the autistic spectrum and users of screen…

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Finding Gender-Inclusiveness Software Issues with GenderMag: A Field Investigation

Gender inclusiveness in computing settings is receiving a lot of attention, but one potentially critical factor has mostly been overlooked—software itself. To help close this gap, we recently created GenderMag, a systematic inspection method to enable software practitioners to evaluate their software for issues of gender-inclusiveness. In this paper, we present the first real-world investigation…

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Critical technical practice as a methodology for values in design

Critical Technical Practice (CTP) is an approach to identifying and altering philosophical assumptions underlying technical practice. In this paper, we propose CTP as a useful method for developing value-sensitive design, complementing existing ethics-based approaches in HCI. CTP, originally proposed by Phil Agre, tightly binds technology development (as practiced in computer science) with critical reflection (as…

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Participation, Design, Empathy, Justice: The User Experience with Underrepresented Populations (UXUP) Project / Scott Young

This case study discusses a Participatory Design pilot project at Montana State University: User Experience with Underrepresented Populations (UXUP), in which Native American students and a librarian co-created a new community outreach tool. It provides an in-depth view into the UXUP design process, with further discussion of outcomes, limitations, assessments, and recommendations for implementing Participatory…

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