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Honoring the Dead: A Digital Archive of the Insane Indian Asylum / Stacey Berry

This case study describes the development of a digital collection focused on a federal detention facility for Native Americans, where the project managers were not from a Native American background. They describe their process of working closely with representatives from the Keepers of the Canton Native Asylum Story, a group of Native Americans stewarding the…

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Collaborative Curation / Julia Gray

This study path provides an introduction to the Mukurtu content management system and involves learning about and implementing models for collaborative curation. This is an extensive exercise that involves a significant up-front investment in set-up and training. Depending on other course work, it may require additional background reading/research as preparation.

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Who Collects What, Why, and How? / Erin Baucom

This study path guides learners in critically examining their institution’s current collections inventory and collection policy for gaps in what is and has been collected and learn about what these gaps show about the potential biases built into the collections at the institution and how to mitigate these gaps going forward.

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The Prelinger Library

The Prelinger Library is a public library in San Francisco, CA. The library is primarily a collection of 19th and 20th century historical ephemera, periodicals, maps, and books, most published in the United States. Much of the collection is image-rich, and in the public domain. The library uses a geospatial taxonomy that “classifies subjects spatially and…

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Foxfire

Foxfire Magazine  developed out of a high school English course at Rabun Gap-Nacoochee School in Northeast Georgia’s Appalachian mountains in the late 1960s, and is an example of a long-term community-driven history and archive. The students and teacher chose to create a magazine, honing their writing skills on stories gathered from their families and neighbors, and producing…

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Archaeology of a Digitization / Bonnie Mak

Excellent article in the history of digital materialism, exploring the layers and effects of collection, curation and remix by exploring the deep history of a commonly-used library database, Early English Books Online (EEBO). This article is particularly relevant to projects considering the labor and implications of digitization and reformatting, and also serves as a model…

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Skins 1.0: A Curriculum for Designing Games with First Nations Youth

Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk…

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