Foxfire

Foxfire Magazine  developed out of a high school English course at Rabun Gap-Nacoochee School in Northeast Georgia’s Appalachian mountains in the late 1960s, and is an example of a long-term community-driven history and archive. The students and teacher chose to create a magazine, honing their writing skills on stories gathered from their families and neighbors, and producing articles about the pioneer era of southern Appalachia as well as living traditions still thriving in the region. This project has led to multiple books and publications, as well as the development of a museum and cultural center devoted to supporting and making accessible the history of the region as documented by students.

Association of Tribal Archives, Libraries and Museums (ATALM)

The Association of Tribal Archives, Libraries, and Museums (ATALM) is one of the largest organizations for Indigenous cultural heritage practitioners and those working with indigenous materials in North America. It is an international non-profit organization that maintains a network of support for indigenous programs, provides culturally relevant programming and services, encourages collaboration among tribal and non-tribal cultural institutions, and articulates contemporary issues related to developing and sustaining the cultural sovereignty of Native Nations.

The ATALM also maintains a helpful resource list and advocates for digital inclusion and access in Indigenous communities, including the Digital Inclusion in Native Communities Initiative

Skins 1.0: A Curriculum for Designing Games with First Nations Youth

Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.

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Lameman, Beth Aileen, Jason E. Lewis, and Skawennati Fragnito. 2010. “Skins 1.0: A Curriculum for Designing Games with First Nations Youth.” Proceedings of the International Academic Conference on the Future of Game Design and Technology (New York, NY, USA), Futureplay ’10, 105–12. https://doi.org/10.1145/1920778.1920793.

Games as Enduring Presence / Elizabeth LaPensée

Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces for Indigenous expression. And yet, these examples still merely hint at possibilities of self-determined Indigenous games as access to technology expands and the potential to design systems with Indigenous perspectives from the code up unfolds.

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LaPensée, Elizabeth. 2016. “Games as Enduring Presence.” Public 27 (54): 178–86. https://doi.org/10.1386/public.27.54.178_1.

From Custody to Collaboration: The Post-Custodial Archival Model at the University of Texas Libraries / Kent Norsworthy and T-Kay Sangwand

Despite living in an age of ubiquitous access to digital information, scholars still struggle to access both the physical and digital primary sources needed for research and teaching. This can be due to limited access to physical primary sources (i.e. cultural heritage materials located in another country), lack of resources to make analog primary sources digitally accessible (i.e. limited funds and staff for digitization), or lack of a concerted effort to collect born digital materials (i.e. no clear institutional mandate). The inaction around preservation and access can result in the loss of the materials themselves, for example to obscurity and obsolescence, as well as an impoverished historical record. In order to confront these threats while simultaneously supporting scholarly research at The University of Texas at Austin, the University of Texas Libraries has adopted a post-custodial archive model to address the collection, preservation, and access challenges for digitized and born digital archival materials. This approach also allows us to secure valuable scholarly resources for The University of Texas at Austin and the global community and to foster deep collaborative relationships with campus faculty and academic units as well as with our partners around the globe, all in close alignment with the strategic priorities of the Libraries and the University. This presentation will explore the background and rationale that underlies the post-custodial archive model and how this model has been implemented through digital projects such as the Guatemalan National Police Historical Archive, Primeros Libros de las Américas, and the Human Rights Documentation Initiative. We will discuss these initiatives as part of broader efforts to redefine the role and identity of the research library as a central component of teaching, scholarship, and resource to 21st century learners, and as an exemplary activity of the University’s commitment to “scholarship and education that advances the social good.”

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2C%22url%22%3A%22https%3A%5C%2F%5C%2Ftdl-ir.tdl.org%5C%2Fhandle%5C%2F2249.1%5C%2F66973%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222018-10-30T20%3A03%3A09Z%22%7D%7D%5D%7D
Norsworthy, Kent, and T-Kay Sangwand. 2013. “From Custody to Collaboration: The Post-Custodial Archival Model at the University of Texas Libraries.” Paper presented Texas Conference on Digital Libraries, Austin, TX. (Austin, TX), May 8. https://tdl-ir.tdl.org/handle/2249.1/66973.

Dos and Don’ts on Designing for Accessibility / Karwai Pun

The dos and don’ts of designing for accessibility are general guidelines, best design practices for making services accessible in government. Currently, there are six different posters in the series that cater to users from these areas: low vision, D/deaf and hard of hearing, dyslexia, motor disabilities, users on the autistic spectrum and users of screen readers.

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Pun, Karwai. 2016. “Dos and Don’ts on Designing for Accessibility.” Gov.UK. Accessibility. https://accessibility.blog.gov.uk/2016/09/02/dos-and-donts-on-designing-for-accessibility/.

Against Cleaning / Katie Rawson and Trevor Muñoz

[T]here is not one single understanding of what “data cleaning” means. Many times the specifics of “data cleaning” are not described anywhere but reside in the general professional practices, materials, personal histories, and tools of the researchers. That we employ obscuring language like “data cleaning” should be a strong invitation to scrutinize, perhaps reimagine, and almost certainly rename this part of our practice.

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Rawson, Katie, and Trevor Muñoz. 2016. “Against Cleaning.” Curating Menus, July 6. http://www.curatingmenus.org/articles/against-cleaning/.