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Games as Enduring Presence / Elizabeth LaPensée

Games offer a space for Indigenous artists to reify the connections between tradition and technology since Indigenous games can directly engage players in Indigenous ways of knowing through design and aesthetic. The social impact game Survivance, the musical choose-your-own-adventure text game We Sing for Healing, and the mobile game Invaders exemplify games as self-determined spaces…

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Native America’s twenty-first-century right to know / Allison Boucher Krebs

More than 30 years ago, in October of 1978, Standing Rock Sioux scholar Vine Deloria Jr. prepared a paper for The White House Pre-conference on Indian Library and Information Services On or Near Reservations titled “The Right to Know.” In his paper, Deloria establishes the United States Federal government’s treaty responsibility for Indian Country’s: …need…

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Community + Museum: Guidelines for Collaboration

The Community and Museum collaboration guidelines were developed over a three-year period of collaboration between Native and non-Native museum professionals, cultural leaders and artists. The guidelines are intended as a resource for community members who are working in collaboration with museums. This is not a set of rules; instead, it offers ideas to consider when working…

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Participation, Design, Empathy, Justice: The User Experience with Underrepresented Populations (UXUP) Project / Scott Young

This case study discusses a Participatory Design pilot project at Montana State University: User Experience with Underrepresented Populations (UXUP), in which Native American students and a librarian co-created a new community outreach tool. It provides an in-depth view into the UXUP design process, with further discussion of outcomes, limitations, assessments, and recommendations for implementing Participatory…

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